upstream #1

Closed
bridge wants to merge 65 commits from feat/upstream into 2.X
2 changed files with 2 additions and 2 deletions
Showing only changes of commit 670bc9623b - Show all commits

View file

@ -118,7 +118,7 @@ public class NpcTypeImpl implements NpcType {
"potion_color", "potion_ambient", "display_name", "permission_required", "potion_color", "potion_ambient", "display_name", "permission_required",
"player_knockback", "player_knockback_exempt_permission", "player_knockback_distance", "player_knockback_vertical", "player_knockback", "player_knockback_exempt_permission", "player_knockback_distance", "player_knockback_vertical",
"player_knockback_horizontal", "player_knockback_cooldown", "player_knockback_sound", "player_knockback_sound_name", "player_knockback_horizontal", "player_knockback_cooldown", "player_knockback_sound", "player_knockback_sound_name",
"player_knockback_sound_volume", "player_knockback_sound_pitch", "entity_sitting"); "player_knockback_sound_volume", "player_knockback_sound_pitch");
if (!type.equals(EntityTypes.PLAYER)) addProperties("dinnerbone"); if (!type.equals(EntityTypes.PLAYER)) addProperties("dinnerbone");
// TODO: make this look nicer after completing the rest of the properties // TODO: make this look nicer after completing the rest of the properties
if (version.isNewerThanOrEquals(ServerVersion.V_1_9)) addProperties("glow"); if (version.isNewerThanOrEquals(ServerVersion.V_1_9)) addProperties("glow");

View file

@ -36,7 +36,7 @@ public class NpcTypeRegistryImpl implements NpcTypeRegistry {
register(builder(p, "player", EntityTypes.PLAYER) register(builder(p, "player", EntityTypes.PLAYER)
.setHologramOffset(-0.15D) .setHologramOffset(-0.15D)
.addEquipmentProperties() .addEquipmentProperties()
.addProperties("skin_cape", "skin_jacket", "skin_left_sleeve", "skin_right_sleeve", "skin_left_leg", "skin_right_leg", "skin_hat", "shoulder_entity_left", "shoulder_entity_right", "force_body_rotation") .addProperties("skin_cape", "skin_jacket", "skin_left_sleeve", "skin_right_sleeve", "skin_left_leg", "skin_right_leg", "skin_hat", "shoulder_entity_left", "shoulder_entity_right", "force_body_rotation", "entity_sitting")
.addDefaultProperty("skin_cape", true) .addDefaultProperty("skin_cape", true)
.addDefaultProperty("skin_jacket", true) .addDefaultProperty("skin_jacket", true)
.addDefaultProperty("skin_left_sleeve", true) .addDefaultProperty("skin_left_sleeve", true)