fixed index for horse_armor property and actually added it
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96d30c5a69
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75bebd959d
2 changed files with 9 additions and 1 deletions
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@ -307,7 +307,12 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
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// Use chesteplate property for 1.14 and above
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if (ver.isOlderThan(ServerVersion.V_1_14)) {
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register(new EncodedIntegerProperty<>("horse_armor", HorseArmor.NONE, horseVariantIndex + 2, Enum::ordinal));
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int horseArmorIndex;
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if (ver.isNewerThanOrEquals(ServerVersion.V_1_11)) horseArmorIndex = 16;
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else if (ver.isNewerThanOrEquals(ServerVersion.V_1_10)) horseArmorIndex = 17;
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else if (ver.isNewerThanOrEquals(ServerVersion.V_1_9)) horseArmorIndex = 16;
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else horseArmorIndex = 22;
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register(new EncodedIntegerProperty<>("horse_armor", HorseArmor.NONE, horseArmorIndex, Enum::ordinal));
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}
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// Chested Horse
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@ -132,6 +132,9 @@ public class NpcTypeImpl implements NpcType {
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if (EntityTypes.isTypeInstanceOf(type, EntityTypes.ABSTRACT_HORSE)) {
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addProperties("is_saddled", "is_eating", "is_rearing", "has_mouth_open");
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}
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if (type.equals(EntityTypes.HORSE) && version.isOlderThan(ServerVersion.V_1_14)) {
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addProperties("horse_armor");
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}
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if (EntityTypes.isTypeInstanceOf(type, EntityTypes.CHESTED_HORSE)) {
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addProperties("has_chest");
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} else if (version.isOlderThan(ServerVersion.V_1_11) && type.equals(EntityTypes.HORSE)) {
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