fix force_body_rotation property to only apply it true

This commit is contained in:
D3v1s0m 2024-07-01 10:09:11 +05:30
parent 3248418464
commit 71430afcc3
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@ -18,7 +18,9 @@ public class ForceBodyRotationProperty extends DummyProperty<Boolean> {
@Override @Override
public void apply(Player player, PacketEntity entity, boolean isSpawned, Map<Integer, EntityData> properties) { public void apply(Player player, PacketEntity entity, boolean isSpawned, Map<Integer, EntityData> properties) {
Bukkit.getScheduler().runTaskLater(plugin, () -> entity.swingHand(player, false), 2L); if (entity.getProperty(this)) {
Bukkit.getScheduler().runTaskLater(plugin, () -> entity.swingHand(player, false), 6L); Bukkit.getScheduler().runTaskLater(plugin, () -> entity.swingHand(player, false), 2L);
Bukkit.getScheduler().runTaskLater(plugin, () -> entity.swingHand(player, false), 6L);
}
} }
} }