remove already implemented properties from the comment
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1 changed files with 0 additions and 12 deletions
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@ -55,23 +55,11 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
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registerEnumSerializer(VillagerProfession.class);
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registerEnumSerializer(VillagerProfession.class);
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registerEnumSerializer(VillagerLevel.class);
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registerEnumSerializer(VillagerLevel.class);
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/*
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/*
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registerType("glow", NamedTextColor.class);
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registerType("fire", false);
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registerType("invisible", false);
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registerType("silent", false);
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registerType("silent", false);
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registerType("skin", SkinDescriptor.class);
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registerType("name", Component.class);
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registerType("name", Component.class);
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registerType("look", false);
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registerType("look", false);
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registerType("dinnerbone", false);
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registerType("dinnerbone", false);
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// TODO: make all of these bukkit itemstack classes so api users wont have to add packetevents as a dependency
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registerType("helmet", ItemStack.class);
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registerType("chestplate", ItemStack.class);
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registerType("leggings", ItemStack.class);
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registerType("boots", ItemStack.class);
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registerType("hand", ItemStack.class);
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registerType("offhand", ItemStack.class);
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registerType("using_item", false); // TODO: fix it for 1.8 and add new property to use offhand item and riptide animation
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registerType("using_item", false); // TODO: fix it for 1.8 and add new property to use offhand item and riptide animation
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registerType("potion_color", Color.BLACK);
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registerType("potion_color", Color.BLACK);
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registerType("potion_ambient", false);
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registerType("potion_ambient", false);
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