make entity_sitting only available to player since it doesn't really do anything for any other npc type

This commit is contained in:
Pyrbu 2024-12-13 01:38:19 +01:00
parent aed6ee178c
commit 670bc9623b
2 changed files with 2 additions and 2 deletions

View file

@ -118,7 +118,7 @@ public class NpcTypeImpl implements NpcType {
"potion_color", "potion_ambient", "display_name", "permission_required",
"player_knockback", "player_knockback_exempt_permission", "player_knockback_distance", "player_knockback_vertical",
"player_knockback_horizontal", "player_knockback_cooldown", "player_knockback_sound", "player_knockback_sound_name",
"player_knockback_sound_volume", "player_knockback_sound_pitch", "entity_sitting");
"player_knockback_sound_volume", "player_knockback_sound_pitch");
if (!type.equals(EntityTypes.PLAYER)) addProperties("dinnerbone");
// TODO: make this look nicer after completing the rest of the properties
if (version.isNewerThanOrEquals(ServerVersion.V_1_9)) addProperties("glow");

View file

@ -36,7 +36,7 @@ public class NpcTypeRegistryImpl implements NpcTypeRegistry {
register(builder(p, "player", EntityTypes.PLAYER)
.setHologramOffset(-0.15D)
.addEquipmentProperties()
.addProperties("skin_cape", "skin_jacket", "skin_left_sleeve", "skin_right_sleeve", "skin_left_leg", "skin_right_leg", "skin_hat", "shoulder_entity_left", "shoulder_entity_right", "force_body_rotation")
.addProperties("skin_cape", "skin_jacket", "skin_left_sleeve", "skin_right_sleeve", "skin_left_leg", "skin_right_leg", "skin_hat", "shoulder_entity_left", "shoulder_entity_right", "force_body_rotation", "entity_sitting")
.addDefaultProperty("skin_cape", true)
.addDefaultProperty("skin_jacket", true)
.addDefaultProperty("skin_left_sleeve", true)