fix: disabling entity_sitting property
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					 1 changed files with 6 additions and 4 deletions
				
			
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					@ -24,10 +24,12 @@ public class EntitySittingProperty extends EntityPropertyImpl<Boolean> {
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    @Override
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					    @Override
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    public void apply(Player player, PacketEntity entity, boolean isSpawned, Map<Integer, EntityData> properties) {
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					    public void apply(Player player, PacketEntity entity, boolean isSpawned, Map<Integer, EntityData> properties) {
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        boolean sitting = entity.getProperty(this);
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					        boolean sitting = entity.getProperty(this);
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        if (sitting) if (entity.getVehicle() == null) {
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					        if (sitting) {
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					            if (entity.getVehicle() == null) {
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                PacketEntity vehiclePacketEntity = new PacketEntity(packetFactory, new ArmorStandVehicleProperties(propertyRegistry),
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					                PacketEntity vehiclePacketEntity = new PacketEntity(packetFactory, new ArmorStandVehicleProperties(propertyRegistry),
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                        entity.getViewable(), EntityTypes.ARMOR_STAND, entity.getLocation().withY(entity.getLocation().getY() - 0.9));
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					                        entity.getViewable(), EntityTypes.ARMOR_STAND, entity.getLocation().withY(entity.getLocation().getY() - 0.9));
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                entity.setVehicle(vehiclePacketEntity);
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					                entity.setVehicle(vehiclePacketEntity);
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					            }
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        } else if (entity.getVehicle() != null) {
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					        } else if (entity.getVehicle() != null) {
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            entity.setVehicle(null);
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					            entity.setVehicle(null);
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        }
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					        }
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