remove goat properties from comment
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1 changed files with 0 additions and 6 deletions
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@ -184,10 +184,6 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
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registerType("piglin_dancing", false); // TODO
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registerType("piglin_charging_crossbow", false); // TODO
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// Goat
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registerType("has_left_horn", true);
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registerType("has_right_horn", true);
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// Vindicator
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registerType("celebrating", false); // TODO
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@ -226,7 +222,6 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
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register(new SimpleBitsetProperty("invisible", 0, 0x20));
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register(new HoloItemProperty());
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linkProperties("glow", "fire", "invisible");
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register(new SimpleBooleanProperty("silent", 4, false, legacyBooleans));
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final int skinLayersIndex;
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@ -243,7 +238,6 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
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register(new SimpleBitsetProperty("skin_left_leg", skinLayersIndex, 0x10));
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register(new SimpleBitsetProperty("skin_right_leg", skinLayersIndex, 0x20));
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register(new SimpleBitsetProperty("skin_hat", skinLayersIndex, 0x40));
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linkProperties("skin_cape", "skin_jacket", "skin_left_sleeve", "skin_right_sleeve", "skin_left_leg", "skin_right_leg", "skin_hat");
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// Armor Stand
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