update readme
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34
README.md
34
README.md
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@ -10,7 +10,7 @@ repositories {
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}
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dependencies {
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implementation 'com.github.Tofaa2:EntityLib:<release-tag-here>'
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implementation 'com.github.Tofaa2.EntityLib:<platform>:<latest-release-version'
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}
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```
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## NOTE:
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@ -26,7 +26,7 @@ EntityLib does not provide packet-events as a dependency, you must have it in yo
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## Usage
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For more realistic examples, please take a look at the `test-plugin` module. It has an example `Bukkit` plugin that uses EntityLib.
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Examples below show usage of the spigot module of entity lib, but the usage is the same for all platforms.
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### Using the EntityMeta api
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```java
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@ -34,12 +34,19 @@ class Example {
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public static void main(String[] args) {
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PacketEventsAPI api = ;// create PacketEventsAPI instance
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EntityLib.init(api); // If failed, it will throw an exception.
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SpigotEntityLibPlatform platform = new SpigotEntityLibPlatform(this);
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APIConfig settings = new APIConfig(PacketEvents.getAPI())
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.debugMode()
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.tickTickables()
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.trackPlatformEntities()
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.usePlatformLogger();
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EntityLib.init(platform, settings);
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// Making a random entity using packet events raw, i strongly recommend using the EntityLib#createEntity method instead
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int entityID = 1;
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WrapperPlayServerSpawnEntity packet = new WrapperPlayServerSpawnEntity(constructor args);
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EntityMeta meta = EntityLib.createMeta(entityId, EntityType);
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EntityMeta meta = EntityMeta.createMeta(entityId, EntityType);
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// You can cast the meta to the correct type depending on the entity type
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PigMeta pigMeta = (PigMeta) meta;
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@ -60,16 +67,17 @@ class Example {
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public static void main(String[] args) {
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PacketEventsAPI api = ;// create PacketEventsAPI instance
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EntityLib.init(api); // If failed, it will throw an exception.
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SpigotEntityLibPlatform platform = new SpigotEntityLibPlatform(this);
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APIConfig settings = new APIConfig(PacketEvents.getAPI())
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.debugMode()
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.tickTickables()
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.trackPlatformEntities()
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.usePlatformLogger();
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WrapperEntity entity = EntityLib.createEntity(UUID, EntityType);
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// You can keep track of the entity yourself or store its entityId or uuid and fetch it using EntityLib#getEntity
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// Handling entity interactions if needed
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// By default EntityLib will ignore interaction packets and not handle them. You can enable this if needed
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EntityLib.enableEntityInteractions(); // Now we need to create an interaction handler
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EntityLib.setInteractionProcessor(EntityInteractionProcessor);
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EntityLib.init(platform, settings);
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WrapperEntity entity = EntityLib..getApi().createEntity(UUID, EntityType); // optional uuid and entity id
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// You can keep track of the entity yourself or store its entityId or uuid and fetch it using EntityLib.getApi().getEntity(UUID or entityId)
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// Entities also have access to the EntityMeta api, the EntityMeta api can be used seperately from wrapper entities but also can be used together
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EntityMeta meta = entity.getEntityMeta();
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@ -87,7 +95,7 @@ class Example {
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// If the entityId provider for WrapperEntities is not working for you or needs changing, you can get it from EntityLib#getEntityIdProvider()
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// You can also set it to a custom provider if needed by calling EntityLib#setEntityIdProvider(EntityIdProvider)
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int randomEntityId = EntityLib.getEntityIdProvider().provide();
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int randomEntityId = EntityLib.getPlatform().getEntityIdProvider().provide();
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}
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}
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@ -51,7 +51,7 @@ public class TestPlayerCommand extends BukkitCommand {
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player.sendMessage("texture");
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}
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else if (arg.equals( "ping")) {
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p.setLatency(100);
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p.setLatency(1000);
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player.sendMessage("Pong");
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}
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else if (arg.equals( "gamemode")) {
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